/*

 This program is free software; you can redistribute it and/or
 modify it under the terms of the GNU General Public License
 as published by the Free Software Foundation; version 2
 of the License.

 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with this program; if not, write to the Free Software
 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

#import "DoomApp.h"

@implementation DoomApp

-(int)statusBarOrientation
{
	return UIInterfaceOrientationLandscapeRight;
}

//- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
//{
//	[self setStatusBarOrientation:UIInterfaceOrientationLandscapeRight];	
//
//	
//}
//	_window = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
//	
//	DoomViewController *viewController = [[DoomViewController alloc] init];
//
//	struct CGRect rect = [UIScreen mainScreen].bounds;
//	rect.origin.x = rect.origin.y = 0.0f;
//	rect.size.width = 480;
//	rect.size.height = 320;
//
//	[viewController loadView];
//
//	_screenView = (DoomScreenView *)viewController.view;
//
//	[_window addSubview:viewController.view];
//	[_window makeKeyAndVisible];
//
//	pthread_create(&game_tid, NULL, game_thread, NULL);
//
//}

- (void)applicationWillTerminate {
	[_window release];
}
@end
